[network] ; The ip the server needs to bind to (supports ipv4 and ipv6) ; 0.0.0.0 | available outside of the running machine (default) ; 127.0.0.1 | only available from the running machine ; ::1 | shorter way to express the previous example ip=0.0.0.0 ; The port the server needs to bind to ; 2105 | (default) port=2105 [game] ; The size of the board on which the game is played ; 20 | The game will be played on a 20x20 board (default) board_size=20 ; The maximum time per player to play, a player loses if they exceed this limit ; The value is in milliseconds ; 0 | no timeout, the match will take as long as it needs to take ; 300000 | each player as 300000ms or 5min to play the match (default) timeout_match=300000 ; The maximum time per player to play each turn, a player loses if they exceed ; this limit ; The value is in milliseconds ; 0 | no timeout, each player can take as much time as they want per turn ; 10000 | each player as 10000ms or 10s to play their turn (default) timeout_turn=10000 ; The maximum memory allowed per player ; There is no way to reliably this setting on the players if they are not ; controlled directly by the server ; The value is in KB ; 0 | no limit (default) ; 5000 | each player can use 5MB on RAM each max_memory=0 [other] ; How many spectators should be allowed at most on the server ; -1 | Unlimited (Not recommended) ; 0 | No spectators allowed (No graphical feedback) ; 10 | 10 spectators allowed at most (default) spectator_slots=10 ; The message of the day every client will see when connecting ; h | (default) ; Frieren is really good you should watch it | facts (recommended) motd=h [log] ; Minimum log level ; Debug | All logs are shown (Lots of data) ; Info | All logs at info or above are shown (default) ; Warn | All logs at warn or above are shown ; Error | All logs at error or above are shown (almost nothing) ; Fatal | All logs at fatal are shown (Only happens once at most) ; None | No logs are shown ever level=Info